In a groundbreaking achievement for the tech and social media industries, TikTok, alongside its Chinese counterpart Douyin, has become the first non-game mobile app to surpass $6 billion in annual in-app purchase (IAP) revenue in 2024, according to a report from app intelligence provider Sensor Tower, as detailed on TechCrunch.com.
This milestone underscores the meteoric rise of the short-form video platform, owned by ByteDance, and highlights its dominance in the digital economy.
The report reveals that TikTok generated an astonishing $1.9 billion in gross IAP revenue during the fourth quarter of 2024 alone, setting a new record for non-game apps. Among non-gaming applications, only YouTube and Google One’s subscription services managed to exceed TikTok’s Q4 performance over the entire year, cementing its position as a leader in consumer spending. With a total of $6 billion in IAP revenue for 2024, TikTok outpaced all other apps and games, doubling the revenue of its closest competitor, Monopoly GO, which earned $2.6 billion in the same period and secured second place.
This year’s figures mark a significant year-over-year growth for TikTok, with its annual IAP revenue jumping from $4.4 billion in 2023 to $6 billion in 2024—a clear indicator of the app’s expanding influence and monetization potential. However, when it comes to downloads, TikTok ranked second in Q4 2024, trailing behind Instagram, which claimed the top spot. The top five download leaders for the quarter included WhatsApp, Facebook, and Temu, showcasing the competitive landscape of mobile app popularity.
It’s worth noting that TikTok’s comparison to other apps is nuanced due to the inclusion of Douyin, its sister app tailored for the Chinese market. While both platforms share the same ByteDance parent company, they cater to distinct audiences. Douyin, designed for Chinese users, features stricter content controls in line with China’s regulations and places a heavy emphasis on e-commerce, whereas TikTok targets a global audience with its focus on short-form video entertainment. Despite these differences, both apps have driven unprecedented consumer engagement and spending.
In the United States, TikTok’s journey has been marked by controversy, particularly over national security concerns. However, the app has regained its footing after President Trump issued an executive order delaying a potential ban by 75 days, with indications that this deadline could be extended further if necessary. This development has allowed TikTok to remain available on U.S. app stores, further fueling its growth.
TikTok’s financial success also highlights its critical role in the creator economy. The platform’s revenue model relies heavily on users purchasing virtual “coins” to send as gifts to creators, who can then convert these gifts into real currency. TikTok retains 50% of each payout, creating a lucrative ecosystem that benefits both the company and content creators. This model has propelled TikTok to previous milestones, such as becoming the first non-game app to hit $10 billion in total consumer spending in 2023.
As TikTok and Douyin continue to dominate the global app market, their ability to blend entertainment, e-commerce, and creator monetization sets a new standard for social media platforms. This achievement, as reported on TechCrunch.com, signals a transformative moment in the app economy, with TikTok leading the charge in redefining how non-game apps generate revenue.